SENSORS登载。(Dec 9, 2016)
チームラボ猪子寿之に聞く、2016年総括と2017年展望「体験型アートの可能性」
SENSORSメンバーおよび今年SENSORSが取材したトップランナーに聞く『2016年総括、2017年展望』。 第一弾はチームラボ猪子寿之氏にインタビュー。テクノロジー&エンターテインメント業界のトップランナー達が時代をどのようにとらえ、未来に向かうのか?『2016年総括、2017年展望』シリーズ第一弾はチームラボ猪子寿之氏に伺う。(本文抜粋)
Dance! Art Museum
对於数位领域表现的追求
人类创造了数位这一个概念。我们相信,那不仅是便利性或成本的革新之外,也能够延伸美的概念。
例如,我们认为人与艺术的关系产生了戏剧性变化。不仅只是用眼睛看并感受的作品,而是能够改变成更加注重参与及互动体验的作品。而且,作品会随着人的行为举止而变化。由此,个人与作品的关系转变为集团与作品的关系。是的,这同时也会影响到作品前人们之间的关系。此外,创作作品的过程也会扩展开来。
我们通过数位这一个崭新的方法论,尝试以科学探究的研究手法来探索古代日本的空间认识的理论构造。之後,根据手法的再利用,尝试创造出崭新的视觉体验,并探寻近现代人观察世界的方法。我们相信自古以来,在与人类常年培育无关而仅因与近代社会交恶而被舍弃的东西当中,必然会隐藏着对於新社会的启示。
至少,古代日本空间认识的理论构造,是一个可以让人参与到作品里并体验,也就是说,作品随着人们的举止而自由变换,以及人们可以在空间中一边自由漫步回绕一边体验互动,这两者的相容性被发现了。被近代所弃的日本古代空间认识,通过数位化技术得以再度重生。观赏者无需一直停留在原地观赏,作品不断改变的同时能够一直维持着美感。无论是观赏者还是作品都变得更加自由。 是的,让人与艺术都能够舞动起来了!
Learn and Play! teamLab Future Park
学习共同创造之「共创」体验
我们现在所做之事,在30年前刚升上小学的我的那个年代,世界上有哪位大人可以想像得到呢?
资讯时代的来临,一切都被网络所连结着,也加快了社会变化的速度。现在的孩子们,30年後会从事什麽样的工作呢?这是我完全无法想像得。
只有创造性才是比记住历史年号、熟悉数学运算等能力还来得变得极为重要的事情。
一方面,日本现状的教育体制不过是死背的延伸,光只是训练出正确答案只有一个,并否定其他所有不正确问题的能力。反之,自由得发想和异於常人的举动不可能会被认为是正确答案之外,还会被视为错误进而遭受纠正。在社会上,并不存在只有一种正确答案的问题。至今尚未有的解答或许就是正确答案也说不定。点击一下滑鼠,就会送书上门的书店是正确答案,拥有着令人感到舒适空间的美好咖啡店的书店也会是正确答案。所以,30年前被认为是正确经营手法的多数传统书店,或许在现代则可能成为了不正确的答案也说不定。
而且,当前的教育注重从小就进行彻底的、无缺失的均一化能力培养。自己一个人做作业、自己一个人接受测验、升学考试也是自己一个人接受评价。也就是说,完全鼓励个人能力的发挥。除此之外,现代多数的孩子们都沈溺机於智慧手。虽然大脑可能通过智慧手机和其他人保持着连结,但是身体却彻底的是处於独立作业的状态。人类, 是需要透过各种体验来感知、学习这个世界,一边活动身体,一边思考问题。
但是,现今这个社会开始需要团队合作来创造出更多创意成果。我们认为共同创造的体验,也就是「共创」体验对现在的孩子们来说非常重要。我们希望透过最新的数位科技技术,让孩子们在同一个空间里自由得活动身体、相互影响、并能够体验到「共创」的喜悦。而且,我们希望他们能够成为非常享受与他人共同创造的人。基於这个愿望,我们创造了 「学习!未来的游乐园」。
teamLab Dance! Art Exhibition and Learn and Play! teamLab Future Park
Toshiyuki Inoko, President and CEO, teamLab
From spring to summer of 2012, teamLab held their first personal art gallery exhibition at the Taiwan Museum of Fine Arts, featuring as many as 19 artworks and projects.
At the time I was surprised to see that, on weekends, the art museum welcomed a great number of visitors with children. Perhaps it was because parents had a strong desire for their children to experience modern art. And the children seemed to be running excitedly around the art gallery. Visitors must have felt that it was normal for children to run around art galleries; that is, a generally acceptable behavior. One of the artworks we exhibited provided a space for large amounts of people to interact with it. Many children gathered there, continuing to be loud and full of energy. The children worked together to participate in incredibly intellectual and creative experiences.
Seeing the children behave like this, one member of the teamLab group who normally shows little interest in art (teamLab members are very diverse, so we do have people like this... ) suddenly started saying that he would like his two children in Japan to have the same experience.
This is how teamLab’s “Learn and Play! teamLab Future Park” was started. We wanted to let children in Japan experience art as well, interacting in the same space with other people, working together to have a creative experience, in a space where they would be able to run around freely! These were our thoughts.
In line with this, at the same time, teamLab has also been holding exhibitions and showcasing art around the world as modern art. Humankind has incorporated the “digital” concept into their lives. We believe that this is not only based on the point of view of convenience or innovative costs, but also as a way to expand the concept of beauty.
For example, we believe that digital art will dramatically change the relationship between people and art. Rather than simply viewing it and feeling it, we can make changes to allow people to participate in it and experience it even more. And going further, people’s actual behaviors can also effect changes to the artwork itself. This instigates a change that goes from the relationship between individuals and artworks, to the relationship between groups and artworks. In this way, there is also an effect on the relationship between the people standing in front of the artworks.
In addition, it also expands the process for creating the artworks themselves. We use new methodologies based on digital techniques to try out new scientific ways for finding logical structures in space recognition of ancient Japan. We then reuse these to try out new visual experiences, raising questions about modern people’s perception of the world. This is because we believe that, in spite of humankind having been fostered for many years and because of its incompatibility with modern society, the ancient times may hold, among all that has been discarded, a variety of clues for completely new societies.
At any rate, we believe that expanding the concept of beauty through this new digital concept will greatly drive the values of humankind.
In summer of 2014, we were able to hold a personal art exhibition for the first time ever at the amazing Pace Gallery in New York, receiving great feedback and achieving great success.
And now, we have finally reached Tokyo. In Japan, this will be the first large exhibition held in one place under the teamLab name. And coincidentally, it is to be held at a National Museum as well. In actual fact, from the very beginning we had decided to put together and exhibit once more the artwork and amusement park that had originated right in the same place. In Japan, it is also acceptable for children to experience art and run around at art exhibitions. And it is fine for adults to do the same too, of course. That's right; everyone can experience art and dance around as they like. If everybody were to dance, surely art would dance as well.
Our great wish is for everyone, even adults on their own, to enjoy “Learn and Play! teamLab Future Park”. Why? Because we also want adults to work together and enjoy creative experiences. At times, they may even get mixed in with haphazard and random children who are overflowing with great creativity.
After all, to start with “Learn and Play! teamLab Future Park” was not actually created for children; we simply did it because we wanted to create something that we thought would be fun.
We are forever grateful to be given this opportunity. Thank you so much for all your continued support.
Shake and Learn in the Past and the Future
Mahoro Uchida, Miraikan National Museum of Emerging Science and Innovation
Mr. Inoko, CEO of teamLab, once said at a symposium, “All heavy things are unsophisticated”. “Scripts must not have a limited number of characters”. Apparently this is one of teamLab’s commandments (?). teamLab is an unusual group that scatters around the kind of lack of common sense that will make you think “huh?!” regardless of the field, whether it is business, advertising, and even public works, and regardless of space and size such as mobile, TV, Internet, towns, or airports. It appears freely here, there, and everywhere, providing us with intellectual stimulus and a lot of fun.
teamLab does not believe in thick and heavy materials created by modern society, nor in fixed formats, in terms of number of characters and the like. But rather, teamLab believes in mathematical algorithms that may continue on to eternity, relationships that continue to change based on other people, as well as ambiguous perspectives of time and space held by the Japanese people of ancient times. teamLab artworks have the amazing power to make us value the existence of each and every moment, each and every point, whether you are having fun moving your body, or staring intently at an image. As well as raising deep questions about the modern era, this might also be because these unique moments can make us feel a definite connection with those ancient times, as well as the future.
The role of art is to make us experience God (or something akin to a god) and raise questions, and the role of science is to pursue the truth and find answers to those questions. In Renaissance, where both of these concepts had the same meaning, the great masters Da Vinci and Michelangelo used art and science, that is to say beauty and knowledge, just like magic, creating order and generating deep emotions around the whole town, and leading people toward the future. At this exhibition, which spans across the realms of time, space, and material objects, it would make us very happy if you could join teamLab, as a modern Raphael based on the concept of “team = people” and “lab = studio”, to dance and learn, and create our future.
The Future is so Interesting and Beautiful
Gen Iwama, Project Producer, Nippon Television Network Corporation
teamLab shows us the future. An extraordinary, fun and snazzy future. A future that will make adults and children alike, whatever their age or gender, experience the same feeling of wondrous excitement. In order to reel this future in, they will jump easily over old-fashioned demarcations, boundaries, and genres. Regardless of whether it is science or art. So is it art or is it science? That really does not matter. Is it art? Is it play? Is it business? Or is it education? That is completely up to the viewers. teamLab provides creative experiences that are vivid and light. Maybe this used to be the role of television. That feeling of not knowing what would come flying out, giving us a great sense of excitement as if we were in a circus tent. teamLab has the magical power to envelop ordinary people in smoke, leading them to take a step into new worlds. As I gaze at their shiny silhouettes, I can sense that we are experiencing a historical moment as we stand in front of the gateway to the next generation. Yes, I am sure that is it. This group will be home to creators of new beauty and fun of a new era. As I think this, I feel slightly jealous. If I had been born 15 years later... I would have loved to join teamLab . This exhibition is sure to provide viewers with new experiences and new types of excitement. Please come to Odaiba and witness teamLab's extraordinary, snazzy, fun, and beautiful future.
Connecting Japanese Imagination in the 21st Century to a World Where Peace is Possible without Order
Tsunehiro Uno, Critic
teamLab is an ultratechnologist collective of infotech specialists headed by Toshiyuki Inoko.
By combining modern IT with the logic behind the sense of space shown in Japanese art—a sense of space that differs from the traditional Western European perspective—teamLab has produced a wide variety of digital artworks that offer a unique visual experience.
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