Digitized City
2015
The City Becomes Art
Digital technologies such as sensing, networks, light, and sound, are non-material and have no physical impact. By using non-material digital technology, cities can be turned into art without undergoing any physical change, thus maintaining the city’s infrastructure.
The city itself becomes art.
teamLab aims to explore new relationships between people, and to make the presence of others a positive experience. By turning a city into art using digital technology, teamLab seeks to change the relationship between people and the city itself.
FEATURED WORKS
What a Loving, and Beautiful World - ArtScience Museum
teamLab, 2016, Interactive Digital Installation, Endless, Calligraphy: Sisyu, Sound: Hideaki Takahashi
Viewers interact with Chinese characters projected on the facade of the ArtScience Museum in Singapore. To create new visual worlds, viewers select and swipe characters toward the facade of the building using a smartphone application. Through this gesture, images correlating with the meaning of the characters emerge on the facade. The result is a colorful, multi-sensory space that continuously evolves as the images that are released from the characters influence one another, creating an immersive computer-generated world.The images that are born from the characters appear in various positions within the virtual space, and the physical influences and connections among the objects are calculated in real time, producing complex animations inspired by nature. For example, when the wind blows the objects are influenced by the wind; images of butterflies move toward flowers and away from fire. These complex interactions between the viewers and characters mean that each interaction is unique, just as every event in the natural world is unique.Chinese characters were first carved in turtle shell and ox or deer bones, and were engraved in bronzeware. It can be said that at that time, each character contained its own world. Through the characters in this work, the world that you call up, and the worlds that those around you call up, connect and influence each other to create a new world.
Meer bekijkenUniverse of Water Particles on the Grand Palais
teamLab, 2015, Digitized City, 20min, H: 18000mm W: 60000mm, Sound: Hideaki Takahashi
Projection mapping of a waterfall is simulated onto the Grand Palais in Paris. The simulation of the waterfall was created from calculations based on the movement of water as it fell onto a model of the Grand Palais in a virtual 3-D space.The water is expressed as a continuum of hundreds of thousands of water particles that flow in accordance with computer calculations of the particle interaction. Lines are then drawn over the particles to express the waterfall. The video artwork consists of a 3-D waterfall created in a 3-D virtual space, in accordance with what teamLab calls ultrasubjective space.
Meer bekijkenFlowers and Fish - Enoshima Aquarium Big Sagami Bay Tank
teamLab, 2015, Interactive Digitized City, Endless, Sound: Hideaki Takahashi
Projected flowers bloom as far as the eye can see on Enoshima Aquarium’s Big Sagami Bay Tank, turning the entire space into an art installation. More subdued than the tank’s usual lighting, the projected images provide a soft light that illuminates the space. When the fish in the tank cross the projection of flowers, the flowers scatter into a burst of petals. The images in this installation are not recorded in advance and replayed; they respond to the movement of the fish, forever changing their appearance. The art that is created in one moment will disappear in the next, never to be seen again.
Meer bekijkenteamLab, 2013, Digital Installation, 3min, Sound: Hideaki Takahashi
The water is expressed as continuum of hundreds of thousand of water particles that flow in accordance with how the computer calculates the interaction of the particles. Once an accurate water flow simulation has been constructed 0.1% of the water particles are selected and lines drawn in relation to them. The waterfall is expressed as the combination of these lines. Behind the lines exist thousands of water particles and the curve of the lines drawn depends on their overall interaction.The waterfall video artwork is created in 3D space and uses what we consider to be the logic structure of spatial recognition of our Japanese Ancestors.This artwork is five times the resolution of FHD (Full high Definition). The high resolution allows for the extreme detail of the work.
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