SENSORS에 소개되었습니다. (Dec 9, 2016)
チームラボ猪子寿之に聞く、2016年総括と2017年展望「体験型アートの可能性」
SENSORSメンバーおよび今年SENSORSが取材したトップランナーに聞く『2016年総括、2017年展望』。 第一弾はチームラボ猪子寿之氏にインタビュー。テクノロジー&エンターテインメント業界のトップランナー達が時代をどのようにとらえ、未来に向かうのか?『2016年総括、2017年展望』シリーズ第一弾はチームラボ猪子寿之氏に伺う。(本文抜粋)
Dance! Art Museum
디지털에 있어서의 표현의 추구
인류는 디지털이라고 하는 개념을 손에 넣었습니다. 이것은 편리하다거나 비용의 혁신 뿐만 아니라 아름다움의 개념을 확장할 수 있는 것이라고 저희들은 믿고 있습니다.
예를 들어, 사람과 예술의 관계성을 극적으로 변화시킬 수 있는 것이라고 생각합니다. 보고 느끼는 것 뿐만 아니라 더 참가하고 체험하는 것으로 변화시킬 수 있는 것입니다. 따라서 사람들의 행동 그 자체가 작품을 변화시키는 것입니다. 개인과 작품의 관계부터 집단과 작품의 관계로 변화시키는 것입니다. 그렇습니다. 작품의 앞의 사람들의 관계성에도 영향을 주는 것입니다. 그리고 작품을 만든다는 프로세스도 펼쳐집니다.
저희들은 디지털이라고 하는 새로운 방법론에 따라 오래 전부터 내려온 일본의 공간인식의 논리구조를 모색한다는 과학적인 접근을 시험해보고 있습니다. 그리고 그것을 재이용하는 것으로 새로운 시각체험을 시험하거나 근현대의 사람들의 세계를 인식하는 방법에 대한 질문을 던지고 있습니다. 예로부터 인류가 오랜 세월 동안 가꾸어 왔음에도 불구하고 근대사회와는 상성이 좋지 않았기 때문에 버려질 수 밖에 없었던 것 중에 새로운 사회에 대한 힌트가 있지는 않을까라고 믿어왔기 때문입니다.
적어도 예로부터 일본의 공간인식의 논리구조는 작품에 참가하여 체험하는, 즉, 작품이 사람들의 행동에 따라 자유럽고 변화하는 것이다라는 등 사람들이 공간의 속을 자유롭게 돌아다니면서 체험하는 것과 상성이 좋다라는 것을 발견하였습니다. 근데에서 버려진 일본의 예로부터의 공간인식은 디지털에 따라 다시 꽃피우게 됩니다. 감상자는 가만히 멈춰서 감상할 필요도 없을 뿐만 아니라 작품이 변용적임에도 불구하고 아름다움을 유지할 수 있는 것입니다. 감상자도 작품도 더욱 자유롭게 된 것입니다.
Learn and Play! teamLab Future Park
공동으로 창조하는「공창(共創)」의 체험을 배운다
오늘의 저희 일을 제가 초등학생이 되자마자인 30년전에 세계 속의 어느 어른이 상상할 수 있었을까요?
정보사회가 도래하여 모든 것이 네트워크로 연결되어 사회의 변화는 점점 가속할 것입니다. 지금 어린이들이 30년 후에 어떤 일을 하고 있을까 저는 전혀 상상이 불가능합니다.
창조성이야말로 역사의 년도를 기억하는 것보다도 계산을 잘 하는 것보다도 훨씬 대단한 일이 되어가고 있습니다.
한편, 현대의 교육은 암기의 연장이라거나 정답은 하나이지만 바깥세상은 모두 정답이 없는 문제의 훈련으로 가득합니다. 역으로 자유로운 발상이나 타인과 다른 행동은 정답이 아니라거나 잘못된 점으로 여겨져 교정됩니다. 사회는 정답이 하나인 문제가 아닙니다. 지금까지 없었던 해답이 정답이 되거나 하는 것입니다. 원클릭으로 바로 택배서비스를 해주는 서점도 정답이며 훌륭한 카페가 있어서 공간이 편한 서점도 정답입니다. 따라서 30년전에 정답이었던 서점의 정답의 대부분은 사실 지금은 정답이 아닙니다.
그리고 현재의 교육은 어릴 때부터 철저하게 개인으로서 결점이 없도록 균질적인 능력을 기르는 것에 집중하고 있습니다. 숙제는 개인으로 행하고 테스트도 개인으로 치고 수험은 개인으로 평가받습니다. 즉, 개인플레이를 철저하게 주입하고 있는 것입니다. 거기에, 현대의 대부분의 아이들은 스마트폰에 빠져 있습니다. 뇌는 스마트폰을 통해 누군가와 연결되어 있을지도 모르지만 신체는 철저하게 개인작업이 되어버립니다. 인간은 모든 체험을 통해서 이 세상에 대해 배우고 있으며 움직이며 몸으로 사물을 익히는 것입니다.
하지만 사회에서는 팀으로 크리에이티브한 성과를 내는 것을 요구받아오고 있습니다. 공동으로 창조적인 체험, 즉, 「공창(共創)」의 체험, 그것이 아이들에 있어서 더더욱 큰 일이 아닌가라고 생각하고 있습니다. 최근 디지털 테크놀로지를 사용하여 아이들이 같은 공간에서 자유롭게 몸을 움직여 서로 영향을 주고 공동으로 창조해나가는 「공창(共創)」의 체험을 즐겨주었으면 좋겠습니다. 그리고 공동으로 창조해나가는 것을 더욱 즐길 수 있는 인간이 되었으면하는 바람으로부터 생긴 「Learn and Play! teamLab Future Park」입니다.
teamLab Dance! Art Exhibition and Learn and Play! teamLab Future Park
Toshiyuki Inoko, President and CEO, teamLab
From spring to summer of 2012, teamLab held their first personal art gallery exhibition at the National Taiwan Museum of Fine Arts, featuring as many as 19 artworks and projects.
At the time I was surprised to see that, on weekends, the art museum welcomed a great number of visitors with children. Perhaps it was because parents had a strong desire for their children to experience modern art. And the children seemed to be running excitedly around the art gallery. Visitors must have felt that it was normal for children to run around art galleries; that is, a generally acceptable behavior. One of the artworks we exhibited provided a space for large amounts of people to interact with it. Many children gathered there, continuing to be loud and full of energy. The children worked together to participate in incredibly intellectual and creative experiences.
Seeing the children behave like this, one member of the teamLab group who normally shows little interest in art (teamLab members are very diverse, so we do have people like this... ) suddenly started saying that he would like his two children in Japan to have the same experience.
This is how teamLab’s “Learn and Play! teamLab Future Park” was started. We wanted to let children in Japan experience art as well, interacting in the same space with other people, working together to have a creative experience, in a space where they would be able to run around freely! These were our thoughts.
In line with this, at the same time, teamLab has also been holding exhibitions and showcasing art around the world as modern art. Humankind has incorporated the “digital” concept into their lives. We believe that this is not only based on the point of view of convenience or innovative costs, but also as a way to expand the concept of beauty.
For example, we believe that digital art will dramatically change the relationship between people and art. Rather than simply viewing it and feeling it, we can make changes to allow people to participate in it and experience it even more. And going further, people’s actual behaviors can also effect changes to the artwork itself. This instigates a change that goes from the relationship between individuals and artworks, to the relationship between groups and artworks. In this way, there is also an effect on the relationship between the people standing in front of the artworks.
In addition, it also expands the process for creating the artworks themselves. We use new methodologies based on digital techniques to try out new scientific ways for finding logical structures in space recognition of ancient Japan. We then reuse these to try out new visual experiences, raising questions about modern people’s perception of the world. This is because we believe that, in spite of humankind having been fostered for many years and because of its incompatibility with modern society, the ancient times may hold, among all that has been discarded, a variety of clues for completely new societies.
At any rate, we believe that expanding the concept of beauty through this new digital concept will greatly drive the values of humankind.
In summer of 2014, we were able to hold a personal art exhibition for the first time ever at the amazing Pace Gallery in New York, receiving great feedback and achieving great success.
And now, we have finally reached Tokyo. In Japan, this will be the first large exhibition held in one place under the teamLab name. And coincidentally, it is to be held at a National Museum as well. In actual fact, from the very beginning we had decided to put together and exhibit once more the artwork and amusement park that had originated right in the same place. In Japan, it is also acceptable for children to experience art and run around at art exhibitions. And it is fine for adults to do the same too, of course. That's right; everyone can experience art and dance around as they like. If everybody were to dance, surely art would dance as well.
Our great wish is for everyone, even adults on their own, to enjoy “Learn and Play! teamLab Future Park”. Why? Because we also want adults to work together and enjoy creative experiences. At times, they may even get mixed in with haphazard and random children who are overflowing with great creativity.
After all, to start with “Learn and Play! teamLab Future Park” was not actually created for children; we simply did it because we wanted to create something that we thought would be fun.
We are forever grateful to be given this opportunity. Thank you so much for all your continued support.
Shake and Learn in the Past and the Future
Mahoro Uchida, Miraikan National Museum of Emerging Science and Innovation
Mr. Inoko, CEO of teamLab, once said at a symposium, “All heavy things are unsophisticated”. “Scripts must not have a limited number of characters”. Apparently this is one of teamLab’s commandments (?). teamLab is an unusual group that scatters around the kind of lack of common sense that will make you think “huh?!” regardless of the field, whether it is business, advertising, and even public works, and regardless of space and size such as mobile, TV, Internet, towns, or airports. It appears freely here, there, and everywhere, providing us with intellectual stimulus and a lot of fun.
teamLab does not believe in thick and heavy materials created by modern society, nor in fixed formats, in terms of number of characters and the like. But rather, teamLab believes in mathematical algorithms that may continue on to eternity, relationships that continue to change based on other people, as well as ambiguous perspectives of time and space held by the Japanese people of ancient times. teamLab artworks have the amazing power to make us value the existence of each and every moment, each and every point, whether you are having fun moving your body, or staring intently at an image. As well as raising deep questions about the modern era, this might also be because these unique moments can make us feel a definite connection with those ancient times, as well as the future.
The role of art is to make us experience God (or something akin to a god) and raise questions, and the role of science is to pursue the truth and find answers to those questions. In Renaissance, where both of these concepts had the same meaning, the great masters Da Vinci and Michelangelo used art and science, that is to say beauty and knowledge, just like magic, creating order and generating deep emotions around the whole town, and leading people toward the future. At this exhibition, which spans across the realms of time, space, and material objects, it would make us very happy if you could join teamLab, as a modern Raphael based on the concept of “team = people” and “lab = studio”, to dance and learn, and create our future.
The Future is so Interesting and Beautiful
Gen Iwama, Project Producer, Nippon Television Network Corporation
teamLab shows us the future. An extraordinary, fun and snazzy future. A future that will make adults and children alike, whatever their age or gender, experience the same feeling of wondrous excitement. In order to reel this future in, they will jump easily over old-fashioned demarcations, boundaries, and genres. Regardless of whether it is science or art. So is it art or is it science? That really does not matter. Is it art? Is it play? Is it business? Or is it education? That is completely up to the viewers. teamLab provides creative experiences that are vivid and light. Maybe this used to be the role of television. That feeling of not knowing what would come flying out, giving us a great sense of excitement as if we were in a circus tent. teamLab has the magical power to envelop ordinary people in smoke, leading them to take a step into new worlds. As I gaze at their shiny silhouettes, I can sense that we are experiencing a historical moment as we stand in front of the gateway to the next generation. Yes, I am sure that is it. This group will be home to creators of new beauty and fun of a new era. As I think this, I feel slightly jealous. If I had been born 15 years later... I would have loved to join teamLab . This exhibition is sure to provide viewers with new experiences and new types of excitement. Please come to Odaiba and witness teamLab's extraordinary, snazzy, fun, and beautiful future.
Connecting Japanese Imagination in the 21st Century to a World Where Peace is Possible without Order
Tsunehiro Uno, Critic
teamLab is an ultratechnologist collective of infotech specialists headed by Toshiyuki Inoko.
By combining modern IT with the logic behind the sense of space shown in Japanese art—a sense of space that differs from the traditional Western European perspective—teamLab has produced a wide variety of digital artworks that offer a unique visual experience.
전시회장 정보
기간
개관시간
휴관일
관람료
오시는 길
주소
문의
게시자에
홍보 자료주최자
공동 주최자
협찬
후원